Classic Zombie Anivia deck
Gameplan
- stall for Enlightenment and win with many Anivias from Rekindler/Harrowing/Mist's Call
Mulligan
- keep healing and board wipes vs. aggro
- keep Vengeance / Ruination vs. midrange
- keep Anivia / Rekindler / Harrowing vs. control
Cards to consider
- more removal (i.e. Grasp of the Undying, The Box, etc.)
- Deadbloom Wanderer for more healing vs. aggro
- Harsh Winds / more frostbite vs. big units
[Gluttony is a win-more card that can be disrupted, (don't) change my mind]
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