After playing a ton of games, there are a ton of flaws that this deck has.
For what the deck is trying to achieve, Reksai is too slow for her to take advantage of leveling her up. If you summon her too early, she can't stay to block. Spot removal at fast speed is very sparse, as the only reliable one is the one that Pyke gives you when you lurk with him. Once you get out-tempoed, then you have no option but to admit defeat due to the fact that your opponent will have more resources than you. If you play an opponent who can control the board, that's an instant loss. If your opponent summons an ally that can survive a hit or two, that's another loss. If the game goes for too long, your opponent will just out-grind you with their wincon. The deck would perform better if Reksai was a bit faster when it comes to evolving. Unless you can guarantee an optimal snapjaw swarm each turn, she won't be able to get to a high enough power to impact the game.
For an aggro deck, having too much setup to get the pieces moving is pretty contradictory to what the archetype is supposed to do in general. Its only winning matchup is against Sump decks due to the fact that those decks are doing nothing but setting up Puffcaps. Even with Sump, you still overwhelm them with the early damage and the late-game damage due to your board state not being able to be answered.
Edit: Okay after like a week of playing this deck, I managed to get to Diamond with it. And I have to say, it's a pretty fun aggro deck once you tweak it around to your play style. I only have 4 cards in my deck that don't have lurk, and I have been getting more consistent with it because of it. I never realized how powerful Reksai is in the late game until I started to use her as a last-ditch effort and I ended up winning because of it. The fact that she costs 3 mana, allows you to refill your board after you launch a massive attack with her. I never realized that Pyke's level-up ability is busted as well. If you block correctly, you can actually kill your entire opponent's board, all while keeping your blockers alive.
It's a pretty solid aggro deck, not gonna lie. I'll be posting my deck list soon. As I said, it got me to diamond, so my opinion has changed.
0
SoulSuckerPosted: August 14th, 2023 | 9:06 PM
Glad to see you have fun! That's what this deck is for! I do agree it needs tweaking, I also change it depending on how I feel about it but all that said and done it is fun XD
Edit: Thank you for the review!
Loading Comments...
Load More Comments
RuneterraFire is a community of Runeterra deck builders. Use our card database and deck builder to find and create top Runeterra decks!
You need to log in before commenting.
For what the deck is trying to achieve, Reksai is too slow for her to take advantage of leveling her up. If you summon her too early, she can't stay to block. Spot removal at fast speed is very sparse, as the only reliable one is the one that Pyke gives you when you lurk with him. Once you get out-tempoed, then you have no option but to admit defeat due to the fact that your opponent will have more resources than you. If you play an opponent who can control the board, that's an instant loss. If your opponent summons an ally that can survive a hit or two, that's another loss. If the game goes for too long, your opponent will just out-grind you with their wincon. The deck would perform better if Reksai was a bit faster when it comes to evolving. Unless you can guarantee an optimal snapjaw swarm each turn, she won't be able to get to a high enough power to impact the game.
For an aggro deck, having too much setup to get the pieces moving is pretty contradictory to what the archetype is supposed to do in general. Its only winning matchup is against Sump decks due to the fact that those decks are doing nothing but setting up Puffcaps. Even with Sump, you still overwhelm them with the early damage and the late-game damage due to your board state not being able to be answered.
Edit: Okay after like a week of playing this deck, I managed to get to Diamond with it. And I have to say, it's a pretty fun aggro deck once you tweak it around to your play style. I only have 4 cards in my deck that don't have lurk, and I have been getting more consistent with it because of it. I never realized how powerful Reksai is in the late game until I started to use her as a last-ditch effort and I ended up winning because of it. The fact that she costs 3 mana, allows you to refill your board after you launch a massive attack with her. I never realized that Pyke's level-up ability is busted as well. If you block correctly, you can actually kill your entire opponent's board, all while keeping your blockers alive.
It's a pretty solid aggro deck, not gonna lie. I'll be posting my deck list soon. As I said, it got me to diamond, so my opinion has changed.
Edit: Thank you for the review!