A remake of the classic Darkness that takes it too new heights!
Control the early play with stuns, pings, darkness and trades. Multiple win conditions from pressuring the board, ramping Jhin or Veigars damage or Broadmane and Rex for combo board wipes that get crazy with Jhin around to trap them into an easy kill. One standout so far has been transposition, both in protection for Viegar and Jhin (they don't loose out being blinked back and replayed) or a double Broadmane to turn Transpotion into a Vengeance or Double Rex for just crazy fun (for us).
I am still tuning this deck but right now its go potential for those who like control as the ability to turn a game around is definitely there.
Update: Drop 1x Broadmade and 2x Boomcrew; Added - 3x Crackshot Corsair
3x Broadmane was too many. While you do want to see him, 3 meant he could easily brick your hand and there is a good chance you will see him around turn 6 regardless. At the same time, while he is definitely strong, he is not vital. Of course I am seeing less Viego decks which is where broadmane shines (he makes dealing with Viego and deserter alot easier) . Boomcrew was initially used as a chump against agro. While this worked, his stat line normally meant his skill ability didn't see use which limits Jhin. At the same time, a slightly lower early curve would improve things as the spells are expensive. As always with a control deck, your initial aim is to stabilise. That being said, the corsair is also a ping magnet, however I am not satisfied there is a better choice.
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