Decks main strategy revolves around killing key enemy units with low cost spells and kindreds passive.
Optimal starting hand includes...
1 Last breath card (First Wave OK/ Hapless Aristocrat Optimal)
1 offensive spell (Quietus/Hate Spike)
1 Kill card (Tellstones/Vengeance)
1 draw card (Glimpse beyond/Ceaseless Sentry)
Early game Strat:
Minimize nexus damage by either using hate spikes to kill early enemy units or blocking with ceaseless sentries or hapless aristocrats. Sneak in a glimpse beyond whenever you can get away wtih it. Many early game champions can be killed with either a quietus or hate spike. Prioritize starting with these cards if the enemy is an early game snowballer. Prepare for round 4 by having having a bruner 1 cost unit, a kill spell, and at least two spell mana in reserve.
Round 4:
Most important round. Ideally you want to play a Kindred with 2/3 spell mana AND a glimpse beyond/Hate spike in reserve. Kindred will most likey get insta-sniped as soon as you play her, that's ok. Make sure you get something out of her death by killing her with a hate spike or glimpse beyond. If she survives the summoning use the spell mana to kill one of your own units to begin the slaughter. From now on, always have a burner 1 cost unit or The Undying to kill and trigger Kindreds card effects.
Post round 4:
Best part of the game. From here on out you can use a kill card every single round. And you should have plenty, sneaking in a glimpse beyond/Spirit leech whenever you can get away with it will keep your hand full and your options open.
tellstone/crumble combo - 5 mana
Vengeance - 6 mana
Dawning Shadow - 7 mana
Rhasa - 8 mana
Ruination - 9 mana
Having a Senna or a Kindred on the board while using these cards will let you double/triple dip on card effects every time you kill a unit.
Sneaky Interactions
A Tellstone can stop kindred from dying to a spell if you have at least 6 mana.
Crumble turns into a fast spell if Senna is in play.
Blocking with a unit and killing it with a fast spell will stop the attacker.
On round 8, you can trigger Rasha's play effect yourself if have hate spike/glimpse/quietus in hand and some spell mana
EDIT - 1:
Removed
Ruination
Passage Unearned
x1 Cursed Keeper
x1 Senna
Added:
x3 Mist Call
x1 Rekindler
In the current meta is too difficult for champions to survive thier summoning. So I added 4 cheeky revive cards so you can be more aggressive when summoning kindred. Plus with the rekindler tossed in, it is possible to use kindreds spirit journey to revive/resummon him to place multiple kindreds on the borad.
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