Value trades using tentacles and other mechanics to clear their key pieces. Build Illaoi big and hit hard. Control/mid-range deck
Mulligan notes - due to high number of spells, getting an all spell opening hand is possible. As such keeping tentacle smash is advised, especially with troll chant as this can easily trade you into their units and keep yours alive. Seer is obvious choice, and Illaoi as well.
Modifications: Wasn't happy with initial 3x Ashe, Illaoi on curve is the best play and Ashe in the next turn or two is definitely strong, but on her own she lacks punch. Considered changing her to Senjuani but decided to go 2x Nami instead and have found it works really well. This also helps for the early turn passes to build Nami level up. Didn't play against much burn so need to tweak further there. If so, flagged dropping a caught in the cold and potential a brittle steel for 2 more early chumps
Further testing against burn is required, especially go wide
Loading Comments...
Load More Comments
RuneterraFire is a community of Runeterra deck builders. Use our card database and deck builder to find and create top Runeterra decks!
You need to log in before commenting.
Mulligan notes - due to high number of spells, getting an all spell opening hand is possible. As such keeping tentacle smash is advised, especially with troll chant as this can easily trade you into their units and keep yours alive. Seer is obvious choice, and Illaoi as well.
Modifications: Wasn't happy with initial 3x Ashe, Illaoi on curve is the best play and Ashe in the next turn or two is definitely strong, but on her own she lacks punch. Considered changing her to Senjuani but decided to go 2x Nami instead and have found it works really well. This also helps for the early turn passes to build Nami level up. Didn't play against much burn so need to tweak further there. If so, flagged dropping a caught in the cold and potential a brittle steel for 2 more early chumps
Further testing against burn is required, especially go wide